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Indie studio making games, tools, and extensions.

I'm building a growing collection of game components for Godot Engine. The first release is cuberact-library with CRope2D — a fast, modular 2D rope physics system. I'm also working on my own game using these tools. Stay tuned.

Latest Release

cuberact-library v1.0.0

CRope2D

2D rope physics on Verlet integration. Collisions, anchoring, breaking, and a fully modular architecture for forces, rendering, and line processing.

Modular Design

Forces, rendering, line processing, and breaking are all interchangeable modules. Write custom modules in GDScript — no C++ required.

Cross-platform

macOS, Windows, Linux, and Web. GDExtension for Godot 4.5+ with 14 example scenes included.

Interactive Demo

Try it in your browser

14 interactive example scenes — collisions, grappling hooks, rope breaking, stress tests, and more. Runs directly in the browser, no download needed.

CRope2D playground — ropes, collisions, and physics in action Launch Examples →