Indie studio making games, tools, and extensions.
I'm building a growing collection of game components for Godot Engine. The first release is cuberact-library with CRope2D — a fast, modular 2D rope physics system. I'm also working on my own game using these tools. Stay tuned.
Latest Release
cuberact-library v1.0.0
CRope2D
2D rope physics on Verlet integration. Collisions, anchoring, breaking, and a fully modular architecture for forces, rendering, and line processing.
Modular Design
Forces, rendering, line processing, and breaking are all interchangeable modules. Write custom modules in GDScript — no C++ required.
Cross-platform
macOS, Windows, Linux, and Web. GDExtension for Godot 4.5+ with 14 example scenes included.
Interactive Demo
Try it in your browser
14 interactive example scenes — collisions, grappling hooks, rope breaking, stress tests, and more. Runs directly in the browser, no download needed.
Launch Examples →